Pun-Pun3


Level KXP Wizard
123 456 789
TH
101-- --- ---+0
2102-- --- ---+0
33021- --- ---+0
46032- --- ---+1
5100321 --- ---+1
6150332 --- ---+1
7210432 1-- ---+2
8280433 2-- ---+2
9360443 21- ---+2
10450443 32- ---+3
11550444 321 ---+3
12660444 332 ---+3
13780444 432 1--+4
14910444 433 2--+4
151050444 443 21-+4
161200444 443 32-+5
171360444 444 321+5
181530444 444 332+5
191710444 444 433+6
201900444 444 444+6
212100544 444 444+6
222310554 444 444+7
232530555 444 444+7
242760555 544 444+7
253000555 554 444+8
263250555 555 444+8
273510555 555 544+8
283780555 555 554+9
294060555 555 555+9
304350655 555 555+9
314650665 555 555+10
324960666 555 555+10
335280666 655 555+10
345610666 665 555+11
355950666 666 555+11
366300666 666 655+11
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
-4+2-2+0+0+0+0 +1+0+1÷1
Requisites:Int 15, Race Slots 1, Class Slots 3
Alignment:Any
HD/level:&1d4+2d8@1st
Weapon Prof.:4+level /5
To Hit Table:Wizard
Save Table:Wizard
Reference:Giant in the Playground Forum
Groups:Archetype, Wizard
Complexity:CF=4
"Divine Minion 1, Wizard 1. Endurance, Alertness (through viper familiar), Master of Many Forms 1, Master of Many Forms 2. Assume Supernatural Ability, Master of Many Forms 3. The Fast Wildshape ability of the Divine Minion allows Pun-Pun to wildshape as an 11th level druid. The 3 levels in Master of Many forms stack with the Fast Wildshape ability of the Divine Minion to allow Pun-Pun to assume the form of a Monstrous Humanoid with up to 14 HD, like the Sarruhk (note the errata on Master of Many Forms here, in the Complete Adventurer link). Pun-Pun wildshapes into a Sarruhk and uses Assume Supernatural Ability (Savage Species) to use the Manipulate Form ability. He uses Manipulate Form to bestow that very same ability (Manipulate Form) to his viper familiar. Pun-Pun dismisses his Sarruhk form, and orders the familiar to grant him the Manipulate Form ability, using Manipulate Form of course. Since Pun-Pun is a pathetic Kobold, he qualifies as a Scaled One (though a human or other creature could simply Wild Shape into a form that qualifies as a Scaled One). Pun-Pun now has the strongest ability in the game."
Race counts as “kobold”.
The HD/level means to add 2d8 additional hitdice to its first level.
Gets Int bonus to spells.
Must choose a reptile familiar.
Level 1: DR 10/magic
Level 1: SR 10.
Level 1: Regen (not troll-like) 1hp/r.
Level 1: Immune cold, fire, and mind affecting effects.
Level 1: 1M: Wildshape up to 14HD.
Level 3: 1M, 1/d: Add Chr bonus to Str,Dex,Con,Int,Wis, or Chr for 1rd/lvl.
Level 3: When you polymorph, you may use a racial ability of the new form.
Level 5 ¶: 1M, one touch: Target unconscious 2d4 rounds (save) and choose one ; +/- 1 Stat point, +/- 1 limb, +/- 1 size, or +/- 1 racial/spell-like ability. (This ability counts as a “racial” ability). If they make save, then do not choose.
Level 10: 1M, 1 touch, 3/d: Target may use your highest stat bonus in place of a lower one.
New spells:
Ice Assassin (Illusion, SL=9): Perfectly duplicate any creature out of ice. Has all race/class abilities and memories of duplicated creature.